I’m gonna say it. The original Jill of the Jungle is a total babe. I challenge you to find sexier animations from that period. Have you seen her climb a vine? Maybe you should.
Jill was produced in ’93 by Epic Megagames, who would later go on to create Jazz Jackrabbit in ’94, the classiest game ever. I Think I like Jazz because of how much of a derivative of Sonic he was. It would be the closest I’d ever get to playing a sonic game for years. Strangly enough Jill pops up in one of the Jazz Jackrabbit episodes. They made her boots green so I guess she’s been foraging for new shoes since her own game.
There’s also a cameo by Commander Keen, produced by id Software. Apparently they thought that the mightiness of Jill would crush the likes of Duke & Keen. Protip: She didn’t. Although I guess you could say that Epic did sort of win in the end. In 96′ they produced the Unreal Engine which has been used in a huge number of games since, including their old Nemesis, Apogee/3D realms for Duke Nukem Forever (which stunk out loud apparently).
The game production world is a small place, and eventually everyone bumps into everyone else. I just wonder where all the little game studios plugging away at their indy titles will be in ten or twenty years from now. Doubtless a few of them will be juggernauts producing the next generation of tools for future generations to build upon.
Unless they all get eaten by EA or something.
Epic Games also made Fortnite, which is a HUGELY popular game, and has made more money that Commander Keen or any other Apogee games even came CLOSE too.
That probably would have been the first thing I mentioned, if this article hadn’t been written in 2014.