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PyxelEdit and some Little Running Dudes

I haven’t done a proper post about PyxelEdit yet. I started to early on and then dropped it into drafts. I’m glad I did. My knowledge about the program at the time made me look like an idiot. Perceived flaws and problems with the program were only due to my own ineptitude.

Anyway, as I fiddle around with it I’m starting to build up quite a nice little spritesheet of pieces you could use in a Platformer. I’m thinking it may make a nice resource for new indy devs who want to get something whipped up quickly. No doubt cases of this already exist, but having a little choice never hurt anyone right?

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